Start with Planetary Governor

Chapter 539, Hundred Days and Twenty Worlds

The result of the Guangfeng Star Sea Battle was, of course, that the Alliance won.

But in fact, from the perspective of the war damage of the ships of both sides, the Alliance did not take too much advantage, and even suffered greater losses.

Among the eight main battleships, the ‘Burning Star’ suffered the greatest losses. The combat effectiveness can basically be maintained, but it is better to pull it back for repair. Otherwise, the damaged void shield generator, the broken armor, the damage to the internal linkage systems... these will become hidden dangers. If there is a high-intensity naval battle later, it is unknown which hidden danger will become a fatal weakness.

But in any case, it is a good thing that the ship did not explode. At present, the repair time of these damages will not be too long, and it is not even necessary to tow it back to the shipyard. Find a place to park it later, and the internal mechanics and technicians should be able to fix and replace everything that needs to be repaired and replaced.

However, there are also many losses of other types of ships.

The most important thing is the loss caused by the enemy's firepower when the jump has just been completed.

After the Fury Fleet ran away, it didn't cost much to clean up the garrisons at the jump point.

When the jump points along the Shangdong-Guangfeng line were cleared, the only remaining resistance in this galaxy was the fortified Guangfeng Star itself.

The Fury Fleet didn't even defend Guangfeng. They left some ships hidden in Guangfeng's orbit and starport, while the main fleet retreated to the more inland areas of the Proud Claw Star Region.

The Alliance didn't try to bite Guangfeng, which had stronger defenses than Shangdong Star.

After a short repair, the entire fleet set foot on the next jump point.

The two sides of the next set of star tunnels did not have as strong a defense system as the jump points on both sides of Shangdong to Guangfeng.

A powerful star fortress is certainly much cheaper than a battleship, but that's only compared to a battleship. Even if it's only one-third or one-fifth of the price, it's actually a considerable expense. Moreover, like battleships, space facilities such as star fortresses and space stations also need regular maintenance, which costs money.

Moreover, the use is too narrow, and it can only defend without any ability to take the initiative to attack.

Even if there is money, each planet will be more inclined to install these defense facilities in its own planetary orbit. First, this can greatly reduce the maintenance cost, and there is no need to use engineering ships to go to the jump point every time to operate; second, it is also a matter of interest. Compared with defending and blocking the jump point, isn’t it more direct to defend your own planet? In addition, putting defense systems such as star fortresses in planetary orbits can also form a linkage with the ground orbital artillery group,

This makes the defense systems of most jump points not very good. It is enough to have a few armed space stations as border inspections. Only some jump points that need to guard against space pirates will have more armed space stations, or a light star fortress.

Only key channels connecting two star fields such as Shangdong-Guangfeng will be equipped with heavy star fortresses and so many armed space stations.

Therefore, when the alliance fleet once again crossed the difficult Guangfeng Star and continued to march towards the Aozhua Star Region, they became unstoppable.

In just four months, the alliance conquered two star regions in the southern part of the Aozhua Star Region, more than 20 worlds.

The reason for such a record is mainly because the Fury Fleet has been avoiding.

There is no fleet protection, and the Fury Corps has not arranged any ground defense in this southernmost star region. The resistance on the ground mainly relies on the local planetary defense forces, at best, there are military instructors from the Royal Princess Corps to assist. Such combat power will definitely be blinded if it directly encounters the main force of the alliance.

In order to expand the results of the battle, the alliance fleet was also split.

The three main ships, the "Angry Owl" battlecruiser, the "Hawkhor" aircraft carrier, and the repaired "Fire Nova" battleship, constitute the main fleet, following the traces of the Fury Fleet and driving it all the way.

With two giant ships and a battlecruiser to assist, the main battle force of the fleet is already slightly stronger than that of the Fury Flame Fleet. Not to mention, Fury Flame also has to consider Gu Hang, who is in charge of the fleet, and the Storm Mage Corps he leads.

In a fleet decisive battle, it is still unbeatable. Unless the Alliance Fleet, after dividing its forces, foolishly jumps to a place full of additional space facilities such as star fortresses and armed space stations to fight the Fury Flame Fleet.

On the premise that the main fleet can form a clear power suppression with the Fury Flame Fleet, the other four battlecruisers each lead some squadrons and attack in four directions.

When the main force of the Fury Flame Fleet was tied down, the entire Proud Claw could not find a space force that could fight against a squadron led by a battlecruiser; and even if the Fury Flame Fleet played a trick under Gu Hang's nose and slipped away, and found an opportunity to attack the Alliance's squadron, then with the performance of the battlecruiser, if it can't win, it can still run away.

Moreover, it was not easy for the Fury Fleet to slip away from Gu Hang so easily.

It was precisely because of these many factors that the Alliance was able to launch such a rapid invasion in the Proud Claw Star Region.

In a hundred days, more than twenty worlds, on average, one could be dealt with in five or six days.

Of course, at this stage, the Alliance's offensive suddenly slowed down.

Gu Hang realized that something was wrong.

Such a rapid attack certainly created a huge gap in the southern front, and the recovery of 20 worlds seems to be the best performance of the Empire in recent years.

However, there are many hidden dangers left.

First, the enemy's main force is still there, just avoiding the battle, and the Alliance has not fought a decisive battle.

In this case, the results of the Alliance are actually very empty. In the future, if they lose a game, they may have to spit out everything they have eaten.

Secondly, the Alliance has spread the breadth of the battle too much.

These two star regions and twenty worlds are not completely surrendered. Many places are still resisting. Even in some worlds with strong resistance, the Alliance's army did not go down at all. The navy cleared the orbit and controlled the star port to ensure that the planet would not play any role in the cosmic battle. Then they symbolically bombarded the ground a few times, and that was considered to be taken.

But such a take is very unstable.

The Alliance basically cannot digest these twenty worlds and let them provide assistance to itself in the next war.

Moreover, the two planets of Shangdong and Guangfeng that were not actually resolved later are like two tumors on the throat of the Alliance's offensive line.

Chapter 541/795
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Start with Planetary GovernorCh.541/795 [68.05%]