Chapter 529 The Road Ahead
Noshir fumbled with the astral prism, secretly thinking about how big this possibility is? You know, at this time, he has obtained enough mythical incentive points, and he also has a divine power and divinity that can be used at any time. Noshir knows that even with these things in his hands, it is enough for him to embark on the road of ascension.
This is not Noshir's own imagination, but a possibility verified by the panel. When he collected the crown and shield, as well as nine mythical incentive points, the panel automatically emerged with the following information.
[The divinity stored in the shield of Gargus, obtaining it means obtaining the qualification to climb to the gods. ]
[The divine power sealed in the crown of Karsus, this power has the ability to reshape Noshir's body and let him break through the limits of mortals. ]
[Nine mythical incentive points, no, now it is ten. After Xie Nian died, the panel issued him another mythical point. When Noshir has divine power and divinity, and uses these incentive points to strengthen his most powerful expertise, his priesthood will also appear, manifested by his most powerful ability. ]
Yes, the panel has proved that Noshir has now gathered all the elements of becoming a god. When the time is right, these things will push Noshir to another supreme realm and become a true god. And because these priesthoods were evolved by Noshir himself with the help of motivation points before he truly became a god, Noshir's character will not be affected by his priesthood.
He will still be the original him, and this undoubtedly helped Noshir solve the problem he was most worried about, but the divine power obtained in this way still has a major flaw, that is, although his character will not be affected by the priesthood, if he wants to make progress in the unique power of divine power in the future, he must still recruit believers and draw strength from the believers' faith.
This shows that he still has not gotten rid of the biggest weakness of all gods in the Faerun pantheon. He will still be a god of faith who relies on believers to live. Although the number of believers will only affect the strength of his divine power, but will not affect the power he obtains through the panel, for Noshir, such restrictions are undoubtedly a bit nauseating.
He was used to being free and undisciplined, and had no interest or idea in leading others. Eltoril once gave him the leadership of a town to reward him, but after thinking about it, he finally decided to leave it to Scar because he knew that he was not fit to be a lord.
Because he now had too much power, those things that were once very valuable to Noshir were no longer so precious to him now, because he was no longer short of wealth or fame, and Noshir didn't want to deliberately pursue these things now, because that was too troublesome.
But once he became a god of faith, these things were what Noshir had to face. He needed to relearn how to govern the territory, manage the people, and learn how to spread faith, so that he would not have no believers after ascending, and directly cut off the biggest source of divine power.
He needed to pay attention to all his believers at all times, and give them divine arts in time when the devout believers prayed for him, day after day, year after year, and such days would last until the end of his life, and the lifespan of gods was infinite.
When thinking about such a future, Noshier couldn't help but feel cold in his heart. He even couldn't help thinking that maybe the reason why the gods were assimilated by their own priesthood was because they were fooled by the mechanical behavior day after day in these endless years.
Haha, maybe it's really possible, but Noshier didn't intend to verify this guess himself. If possible, he must find a way to overcome or bypass this weakness, and the corpse of the ancient god in the astral prism is the most likely key to help Noshier achieve this goal.
Maybe as long as he waits to see that thing with his own eyes, the panel will automatically reveal the secret of the corpse of the god for him. This idea may be more optimistic, but at least it is definitely worth a try.
‘Before the Githyanki army comes to Baldur’s Gate, I should have some time to explore the Astral Prism. If I want to minimize the harm of the Githyanki invasion of Baldur’s Gate, the help of the Comet Prince is indispensable. But if I really release the Comet Prince, then Vlaakith will become my mortal enemy…’
Noshir has no interest in provoking an enemy as powerful as a god, but as long as the Lich Queen knows that he let Orpheus go, then Vlaakith will definitely put Noshir’s name at the top of her must-kill list. But then again, as long as Vlaakith doesn’t know that he let Orpheus go, then nothing will happen, right?
Noshir thinks this matter can be manipulated. After all, it was evil thoughts who stole the Astral Prism, and it was also evil thoughts who got the Hammer of Orpheus. Noshir himself is just an innocent passerby who can’t be more innocent, and he has never appeared in the sight of the Lich Queen.
As long as she didn't say anything on her own initiative and Orpheus kept her mouth shut, she would be able to keep the secret from the Lich Queen for quite a while. This period of time was enough for Noshir to ascend to become a god. By then, the Lich Queen would no longer be a threat and there would be no need to worry about her at all.
‘In that case, let’s hurry to the shore. After we land, we will find a place to lock Gortash, and then enter the Astral Prism to find out. By the way, I’d better contact Grand Duke Ravengard first and ask them to prepare for the invasion of the Githyanki. ’
Baldur’s Gate still has a pretty good armed force. If it is prepared in advance and not caught off guard by the Githyanki, the Flaming Fist should be able to hold out for quite a while.
After all, even if Noshir is gone, there are still other heroes staying in this city. In addition, there are the crossbows on the city walls, the army mages, and the semi-automatic steel guards operated by dwarves and dwarves that have been mass-produced by Gond craftsmen recently. These things are the confidence of Baldur’s Gate to fight any foreign enemies.
Githyanki raids often rely on red dragon riders as vanguards and assault teams to first strike at target buildings, and then Githyanki warriors driving skyships land on the surface to carry out the next step of deeper raids. This shows that Githyanki's advantage lies in air power.
For ordinary cities, they are simply unable to resist such a powerful air attack, but Baldur's Gate only needs four Iron Guards equipped with giant grappling crossbows to stand together, and they can work together to pull down a dragon. Add in those other heroes, and if the Githyanki think they can easily take Baldur's Gate, they are really wrong.