The World Online

Chapter 564 Realistic Achievement Points Exchanged for Game Gold Coins

[Rise of the Family] happened against this historical background.

According to Gaia's settings, after the release of the expansion pack, three types of families will appear in the wilderness.

First, the dynasty family.

The aristocratic family of the Eastern Han Dynasty appeared in the royal city of Luoyang. The aristocratic family from the Wei, Jin, Southern and Northern Dynasties appeared in the royal city of Quanzhou. The aristocratic families of the Sui and Tang Dynasties appeared in the royal city of Chang'an.

In other royal cities, more or less, there will be aristocratic families appearing.

Of course, the historical celebrities in the family will not show up for the time being. They will not show up one by one until the corresponding dynasty joins the wilderness process.

Undoubtedly, the appearance of the aristocratic family will bring different changes to Wangcheng.

In the player's eyes, the illusory imperial court and the aristocratic families in the city will gradually materialize and appear in front of the player in a more realistic manner.

Adventure players in the royal city will have the opportunity to trigger more tasks.

The interaction between the two will become more frequent.

In addition, due to this update, the barriers around the royal city were cancelled. Therefore, it cannot be ruled out that Wangcheng's aristocratic family exerted its influence on the wilderness.

Player territories will have greater opportunities to recruit outstanding talents.

Second, the wilderness family.

Such aristocratic families will directly appear in the wilderness and start a face-to-face competition with the lord player.

In fact, Xiang Yu's Western Chu, even though it was the family of the end of Qin, was also classified as an aristocratic family. It also means that the second year of Gaia is only the warm-up year for Xi Chu, and they will have to wait until the third year of Gaia to really show their power.

As for the second year of Gaia, the four major rebels are the protagonists of the wilderness.

Unlike the rebel army, the families in the wilderness will not show up all at once. Instead, they will not show up until the campaign of the corresponding dynasty is over, or some kind of mission is triggered.

Therefore, they have greater uncertainty.

Third, the territorial family.

Once the historical talents recruited by the territory belong to a certain family, their clan members will show up one by one. Of course, whether they can be made official is another matter.

In addition, the counties and counties in the territory will also generate local wealthy families one by one.

For the territory, there are advantages and disadvantages.

Needless to say, although the great family will hinder the imperial power, there are indeed a large number of talents among their clansmen. It will have an immediate effect on solving the problem of talent shortage in the territory.

The disadvantage is also obvious, that is, it will form a powerful force within the territory, and in a sense, it will be an obstacle to the authority of the lord and the passage of government orders.

All in all, the expansion piece [Rise of the Family] is not as simple and brutal as [Rising from the Rods], but will be more secretive, and its tentacles will go directly into the territory.

For the Lord of the Wilderness, it was actually an even greater test.

***********

Not long after the expansion was released, another system announcement shocked the world.

"World Announcement: On the occasion of the second anniversary of the operation of "Earth Online", a limited-time exchange event for achievement points will be launched. For details, please log on to the official website to check."

For players around the world, achievement value is a sensitive topic.

Because the amount of achievement value is related to the level of authority they can obtain on the planet of hope. Players, including Ouyang Shuo, struggled in the game in order to obtain achievement points and improve citizenship authority.

Now, Gaia claims that the achievement points can be exchanged in the game.

The impact on players can be imagined.

Even Ouyang Shuo looked confused.

Because in his memory, there was no such limited-time exchange event for achievement points in his previous life.

Obviously, he, the reborn, changed the course of the world once again.

According to the information disclosed by Gaia on the official website, the so-called exchange only occurs between the game gold coins and the actual achievement value.

Players can exchange the initial achievement value obtained on the earth into gold coins in the game; they can also exchange the gold coins obtained in the game into actual achievement values.

The exchange ratio between the two is 1:200, that is, 1 achievement point is exchanged for 200 gold coins.

Because at the time of immigration, the personal assets of citizens have been greatly weakened by the reduction factor. Especially for the rich with assets over 100 million, the depreciation factor has reached a terrifying 0.0001.

A rich man with 100 million credit points only got 10,000 achievement points in the end,

In addition, the game has been running for two years, and the output of gold coins has been greatly increased, and the exchange with credit points has greatly depreciated.

Therefore, the exchange ratio of one to two hundred is still reasonable.

Or take a billionaire as an example. If he converts all the 10,000 achievement points in reality into gold coins, he can get two million gold coins at once.

The actual exchange ratio between credit points and gold coins is fifty to one.

In addition, if a large amount of gold coins are exchanged into the game, it will definitely cause another depreciation of the gold coins, and the actual usable exchange ratio will be even lower.

Therefore, converting achievement points into gold coins is a game with no way out.

For ordinary players, because their asset reduction coefficient is low, it is very cost-effective to exchange the achievement value into gold coins.

For a normal adult, the achievement value is around 1,000 points. If all of them were converted into gold coins, it would be 200,000 gold coins, which was a huge fortune for ordinary players.

Of course, in order to prevent players from becoming gamblers, Gaia has limited that the achievement value exchanged by each player must not exceed one-third of their current achievement value.

In other words, a player with 1,000 achievement points can only exchange 333 points at most, and can get 66,600 gold coins.

And for the major forces, this is a game with no way out.

Take Chun Shenjun as an example. He is now in the game, and his decline is beginning to show. Without the help of external forces, it may be difficult to return to the peak. And once his massive achievement points are exchanged, the game can be brought back to life.

In that case, Chun Shenjun really has no way out in the game.

Because, he can't afford to lose!

As for that, exchange gold coins for achievement points.

As far as the current situation is concerned, among the players in the world, there are probably very few people who can have such strong capital.

Even Ouyang Shuo, the number one lord in the world, has very little liquidity in his hands. 200,000 gold coins can only be exchanged for 1,000 achievement points, and I am afraid that no one will exchange them.

Once exchanged, it is undoubtedly like drinking poison to quench thirst, destroying the foundation of the game in advance.

After all, even Ouyang Shuo doesn't know how Gaia will evaluate the assets in the game after the ten-year period expires and the game ends.

Therefore, it is really not a wise move to redeem in advance.

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