The Righteous Player(s)

Chapter 45 Break the Inertial Thinking!

"It's still missing something."

Looking at this scene, the corner of Annan's mouth rose silently.

Si Anke still didn't notice... the nightmare called "Sporocyst Mill", what exactly does it foretell.

This may also be the flaw in the player's perspective.

Still have to practice.

They will only think about how this level will be tackled, but not why it was born.

Nightmare is the projection of history and the materialization of obsession.

Those nightmares that are close to "real time" indicate that the obsession of the deceased is the matter itself; and the more abstract the nightmare is, it means that the other party is not clear about the nature of his obsession, and he can't tell what he is thinking about.

- even more so with children.

This kind of nightmare full of innocence... there must be some kind of metaphor that is unclear.

It's not entirely clear why a child would have a twisted nightmare after death. But thinking about Alley, whom I met some time ago, and Allison's men's football... Annan felt that this was not a particularly incomprehensible situation.

Most likely, some god made a move.

And if you go back to the details of this nightmare, you will notice something that is difficult to realize from the perspective of the "player".

- For example, the logout point for this instance.

The egg-faced gentleman-shaped Cheshire cat once said, "From here on out, there's no turning back";

This is actually implied.

If you choose to turn around and go back when you decide to fork, you can leave this dungeon.

Because it's not actually three ways, but four ways.

Players are preconceived and will ignore their "road from where they came" when they meet the egg-headed man...that is, the road under their feet. They will think that if they go back the same way, they will at most return to the Lost Forest.

But in fact, if you choose to go back when you see the egg-headed man, you can log out of the dungeon here.

- this logout point,

It is the four dark aware.

But at the time, he didn't actually want to log out.

According to Annan's analysis, Si An Mo should be thinking "since the messenger came from behind once, why can't there be a second time".

That is, "if we go back, will there be a second messenger", or "can the dead messenger be refreshed".

If it can, it can prove that the "candy house" is indeed the path to the correct solution. Then, even if the four dark carvings cost a lot of experience, they must pass the candy house.

In the end, he didn't expect... when he turned back this time, not only did he not encounter the second messenger. On the contrary, this road has been going all the way, and there is no end to it. At the moment when Si An Mo subconsciously turned back, he was kicked out of the nightmare.

From this point as a reference, to make inferences.

It means that in this "taciturn" nightmare. Any words that can be heard are likely to be clues of some kind.

The destinations that these three roads lead to should all be the same.

That's why egg-faced gentlemen say, "Go wherever you like."

But these three paths are indeed different...

For example, Jiu'er, the way she arrived at the mill twice was the "Magic Forest" level. This is also considered by the three to be the easiest level.

There are many strange mushrooms in the forest, of course there are some poisonous mushrooms. Pick any three mushrooms to make a pot of mushroom soup and you will arrive at the mill.

The proportion of poisonous mushrooms does not seem to be high.

Jiu'er is not from the Wild Fungus Province... but she chose only by intuition, and she has never been poisoned. Even the second time, a "speed mushroom" buff was added, which could temporarily increase agility by 5 points.

If Annan guessed correctly.

These three paths affect only the initial "props". In other words, it is the initial state when entering the "Sporocyst Mill".

In other words...

The meaning of this enchanted forest does not lie in "passing without poison". It's about "adding a buff to yourself".

Then the other levels must also have their meaning.

- For example, a candy store.

The courier will only choose the candy house, and the candy house must appear while the courier is alive. In addition, the first and second levels of the candy house are all levels where "having a partner is more efficient"; the fourth and fifth levels are all levels where "you will die if you have a partner".

That said, the answer to the candy house is "companion".

So Annan deduced that bringing the "Messenger" to the Sporophyte Mill was itself a reward given by the Candy House route!

But, how to pass the customs with the courier?

If the two of them advance together, they will not be able to stop when they reach the level of the torrent without handrails; they will be thrown into the weight-sensing room at the same time, and then the ceiling will fall and be smashed into flesh.

However, what if one of them chooses to stay for a period of time in the second level...that is, in the high temperature room?

——Because the high temperature room is the only one, it is not a level that directly causes death.

The trap in the first level, the sugar pot in the third level, the ceiling in the fourth level, the bottomless abyss in the fifth level... Only the high temperature room in the second level is continuous damage.

They must have been in a hurry when they got the keys and left. Scrambling to leave the high temperature room, without thinking that the correct solution is, "Let one of them not leave."

A person leaves first, removes the equipment, then enters the rapids and rushes directly into the weight induction room. This will allow him to pass the weight induction room as quickly as possible.

The other person can enter the third level when he has endured to the limit. If by the time he reaches the fourth level, the previous person has already reached the fifth level, the weight-sensing room will not be triggered because two people are in the same room at the same time.

Take advantage of the trap created by mental inertia.

- This is the idea of ​​​​a typical escape room game.

And after the third and fourth levels of "only two people can pass if they are separated", if the person who left first can't wait to leave.

Then the people behind will surely die.

This "single-plank bridge" will collapse five seconds after being stepped on for the first time.

This is a fixed value.

Also a very strange value.

The single-plank bridge is only about two or three meters long. In terms of the length of the single-plank bridge, five seconds is simply useless.

Si Anke thought that this was a rule set up to prevent players from "laying on the single-plank bridge and rubbing past them little by little".

But it's actually because... this "five seconds" is actually for [two people].

——After all, in the fairy tale, the "Candy House" is also entered by two brothers and sisters.

"Then what is this room..."

Annan narrowed his eyes slightly.

He watched Si Anke arrive at a tall and rough - even somewhat abstract "house" from the end of the road.

The house is like a sketch of a kindergarten child.

Square windows, angular roof. The warm-colored walls that remain clean in the forest, as well as the unadorned red wooden doors.

Si Anke stepped forward cautiously.

He pushed the door slightly and found that the door was not closed tightly. With just a little push, the door opened directly.

Seeing this scene, Annan pondered.

Speaking of which, the story of the three little bears... what is the content?

Chapter 509/1315
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The Righteous Player(s)Ch.509/1315 [38.71%]