Chapter 27 I'm So Happy
An hour before the server started, I rushed to work on a game to come out. If Annan heard such a need before crossing, he could slap the keyboard directly on the face of the product manager.
Fortunately, how many things have not been done in this system...
Whether it's drawing UI or writing story copy, it can be done with just "Annan's eyes". Just like what he had in mind.
But the Annan people were still almost tired and stupid.
It is not easy to make a cool and gorgeous UI. He could only copy the UI of a game he was working on before. Then use your own system as a prototype template, and remove several functional permissions.
For example, the title, rank, degree of erosion, personal characteristics, and employment list will not be displayed on the system interface of the user terminal at first.
Only health, attributes, level, public experience.
"It turns out that the default attribute of level 1 is really five points..."
Annan sighed.
Not that he intends to give players a castrated version of the system.
It is the part that these players cannot use temporarily. Annan intends to set it as a rank and rank mechanism and gradually open it up to form a perfect content unlocking cycle.
When the level is raised to a certain level, and the main quest is opened to a limit, their system will open up new functions. In this way, players can be motivated to continue to actively play until the perfect function is turned on.
At that time, it also means that the early guidance is over. As long as the quality of the game itself is hard enough, it will naturally be enough to attract the remaining players to continue the game.
In this way, some functions are closed first, so that the players' attention can always be focused on the direction that Annan wants them to focus on. It will also be better for user guidance - you won't come up and throw a complex system over, so that they can see it directly.
After all, not all players can, like Annan, study their personal attributes carefully at the very beginning of the game.
Many players enter the game and see a complex system, and they will directly fall into chaos - even madness.
"What is this? What is this? What should I do?"
In order to prevent the players from appearing in the above-mentioned three-fold, Annan naturally has to do a good job of guiding.
Annan naturally understands that too many functions and attributes that are temporarily unavailable will distract the attention of shallow players. It will make players unknowingly busy with "meaningless things at the current stage".
In particular, this world is undoubtedly the most free "open game".
First of all, in order to prevent the tourist players from not knowing where to go if they don't catch it, Annan had to draw a circle of air walls around the North Sea Territory...
Well, in order to prevent the players from going up into the sky, the air walls in the sky and underground also have to be pulled up. For the time being, let’s set it to within 500 meters from the ground.
In addition, it is also necessary to set up the external blocking of super-game languages such as "player" and "game".
Annan is very fortunate to have such a function.
Otherwise, it is conceivable that the unscrupulous remarks of these players will definitely bring a lot of trouble to Annan...
Because the initial identity that Annan wrote to them was the escort/servant of "Don Juan Geraint". They accepted the task given to them by Don Juan, and after disembarking, they went to various places to inquire about news, and then gathered at the frozen water port.
And "Return to Frozen Water Port and report to Don Juan Geraint" became the first main quest they automatically accepted after landing.
...Yes, and this one.
Annan pondered for a while, and then made a special note:
"When pinching your face, you can only beautify it upwards, and the beautification range does not exceed 50%."
This is because Annan is more worried about whether there will be players who are particularly good at pinching their faces, and after they are born, they will become some strange species or monsters that people can't help but want to fight at a glance...
After all, the initial identities of the players are Annan's guards or servants.
If they are terribly ugly, Annan will be embarrassed too...
"……what?"
Annan was suddenly startled: "Can you set the initial panel and level? It can't be higher than me, um..."
But that can't be set to level ten either.
At least not for the vast majority of players - that leaves too little content in the game.
"In this way, if they choose escort, let them start with a level 3 swordsman profession. And activate the inaugural panel... Well, let's lower their experience for the second profession to 50%, and the experience for the third profession to 25%. .Let their professional level be raised vertically instead of horizontally, so as to avoid the situation of a collective no-level all-professional master..."
If you encounter a special talent, give him another main quest and open a small stove for him alone.
Annan made up his mind.
The number of players in this world seems to be occupying the slot of his Book of the Sky Train. That is to say, he can only summon up to a hundred players now.
If an inexperienced person got this ability, he would definitely be full of them in one go.
But Annan, who came from a planning background, knew that this would be problematic.
For players of online games, the level gradient needs to be widened to a certain extent, so as to stagger the game content they are experiencing. It can also encourage players of all levels to work hard to level up and play actively.
To put it badly, if all players start from the same starting line, in fact, it will not satisfy all players because of "fairness". On the contrary, because of the inevitable existence of the vast majority of rookie players, because of the too fair environment to recognize the fact that "it turns out that I am really a rookie", they will lose the enthusiasm for the game at the beginning, and then "resign" , turn into a light player.
Therefore, in a game that is more entertaining than competitive, the introduction of the ranking system and the balance of various occupations are not necessarily healthy.
Annan needs to give them an excuse.
A reason of "why are you better than others" to divert their attention. Let them focus on improving their own strength, rather than complaining about others and losing motivation.
Why are old players so arrogant? Because they play early, have time advantages, and experience gaps, if I played so much earlier, I could be so strong...
Why are new players so arrogant? Because they have a lot of time and good activities, if I had these activities back then, I would be better than them...
——In other words, if new players are not to become "untouchables" forever, Annan must provide them with a channel that can quickly promote their strength.
But this channel cannot allow all new players to be promoted at the same time, otherwise old players will be dissatisfied.
"...So, I still have to be in charge of the event?"
Annan looked incredulous: "Am I an NPC, GM, artist, copywriter, numerical planner, system planner, plot planner, and operation?"
Just stop, friend. Pause.
Although I don't know which great god made me pass through... But have you really made this game?
"So doesn't this make me make a game from scratch? Do I still have to play the protagonist of the plot? Why don't you give me a vest to be the boss?"
Annan was deeply saddened by the fact that he still couldn't escape the fate of working overtime after his crossing.
Fortunately, after an hour of connecting the liver, although there are still a lot of things to fill, he can still open the server for the time being.
"That's it, that's it..."
The rest will be done slowly after the server is opened.
The big deal is to update an expansion or DLC or something.
Seeing that the time had reached 23:53, Annan hurriedly opened the creator's perspective.
His vision was pulled to the sky in an instant, and the ground was unobstructed. After zooming a few times on the map, I became proficient at this ability.
"Let me choose a place to come... eh?"
Annan paused and frowned slightly: "What is this?"
He quickly zoomed in and out of the map, looking around the frozen water port.
From the creator's perspective, Annan clearly saw a group of bandits with their faces covered and armed, crawling far outside the city.
They didn't light the torches, so they couldn't be seen from the Frozen Water Harbor outpost at all.
"Again?"
Annan frowned slightly.
There is no doubt that this is still the man of the Viscount.
Unlike the dozen or so people last time - this time he dispatched more than 100 people.
And they dragged some black barrels wrapped in cotton like heavy tires. Roll them over from a distance little by little.
This is... black fire?
Annan quickly recognized it.
He narrowed his eyes.
With so many black fires, is that guy trying to kill him?
According to Salvatore's description, although these amounts are far from enough to burn the entire city... But at least it is more than enough to burn Salvatore's house and church.
Although Annan's heart was calm, even a little happy.
But he thinks he should be angry now.
"Then I... be angry too?"
Annan murmured in a low voice, but the corners of his mouth rose slowly.
He narrowed his eyes and quickly revised the players' initial tasks. And start to set the arrival location one by one.
The location is set to be around the "robbers", and they will come scattered at an interval of more than ten meters.
The first wave only allowed the creation of swordsmen characters, the identity was locked as the escort group on the ship, and the number was set to forty people. The level was raised to level five, and all were holding long swords and wearing leather armor.
The initial main quest is set to...
Unite with your companions, kill all the robbers in front of you, and destroy the "Black Fire".
This is a timed mission.
"I'm good to you, just start the game and have a good fight..."
Annan murmured, the corners of his mouth raised strangely.
I don't know what these robbers will think when they see the "Sacred Soldier"...
Damn, obviously should be angry...
But the happy feelings are about to be unstoppable!