The Righteous Player(s)

Chapter 204 Shadow in Light, Light in Shadow (2 in 1)

It is not the egg case of the demon called "Thal" who has a pure heart as a human being.

Nor is it the unborn demon that Annan jokingly called "Vatore"—that is, "the part of Salvatore except 'Sar'".

It was a new form that Annan had never seen before.

"...Senior and sister are integrated into one?"

Annan murmured.

The spell held by Salvatore, called "Reflection of the Restless", is one of the ten "reflection" spells. Only pure and kind people can have a "reflection"-this reflection can absorb all their negative aptitudes, so that they can be cultivated into the most holy and kindest great people.

But on the other hand, as long as the saint who is the egg case is eroded to the limit by the curse, the relationship will be reversed. A fully developed demon will be born from his body—this is also the most vicious and vicious demon, the "successor" who has the completely opposite characteristics of the great man, but inherits all his power.

There is a rather wonderful symbiotic relationship between them.

Demons that have not yet fully developed will be killed easily. With their personalities, it is basically impossible to hide and develop with peace of mind.

And a good person with the adaptability of "pure goodness" elements is easy to become a bullied existence. They also have the possibility to absorb negative energy and become villains, or for one reason or another, they may eventually become mediocre mortals.

But if they have demons inside them, that's another matter.

The demons that live with them can protect their hosts when they encounter danger; the demons can also absorb all negative aptitudes and train their hosts through various means. Others cheat, sneak attack, educate the host, so that the host's talents are continuously purified... and finally let them reach the "state that can be absolutely reached only by themselves".

And a demon that is difficult to develop and hide is tantamount to possessing an incomparably powerful body. As long as the host dies, they will rise to the sky in one step and become more powerful demons than the host.

——This is the curse called "Reflection", the transformation ritual of the "First Demon".

The "reflection" here is exactly the reflection relative to the "Light of the Skycart"!

But Salvatore's current appearance doesn't look like that silly and silly Kaizisa, nor does he look like the senior sister Valtore whose malice is so strong that it's about to drip out.

no doubt.

By some means, Salvatore temporarily or permanently broke the curse of "reflection", and took back all his power!

The two souls representing light and shadow merged into one at this moment.

Now this is the real personality of Salvatore - the posture when the "evil" belonging to human beings is not sucked away and eliminated!

Protruding from his shoulders was the fallen power that was completely released and perfectly controlled after losing the consciousness named "Vatore".

"Vatore" can of course control his own power. And today's Salvatore is the perfect form of manipulating two opposing forces with the most complete humanity and the most comprehensive talents at the same time!

It is the complete opposite of the extremely weak posture at the silver level.

This form of Salvatore,

Even without using the power of the elements, his power is extremely powerful——

Double talent, dual-core thinking mode, two completely different skill trees, and this self-disciplined [appendage] made him feel like a fish in water in this dungeon world.

Although this dungeon doesn't seem to be a big threat, the ones that attack people are just ordinary enchanted plants, and they will be defeated easily... But in fact, it tests a person's will.

These plants are everywhere.

Even anywhere - whether high up or underground, there is a constant assault by these wild plants. They can cover the entire continent, and even if they are destroyed, spores that fall from the sky will fall to the ground again, take root and germinate again.

And after they fall to the ground, it only takes a short time to grow back into a wild plant.

Even a single stalk of them in the wild can spread throughout the wilderness in a matter of days if left unattended. Once the plants are mature, they emit windborne spores that send them flying elsewhere.

In this way... With personal power, it is almost impossible to wipe out all the plants forever.

But as long as the people in the dungeon fall asleep or start to rest, these crazy plants will come to attack.

But to say that they are not a threat at all, at least the sneak attack is still very lethal...

This is like an enemy that can never be wiped out, but will drag one's side into a fatigue battle infinitely.

This is an endless eternal battle with no beginning and no end, and the only enemies are those wild plants that cannot communicate and will not evolve again - even a berserker who really loves fighting cannot fall in love with this eternal battle Cut melons and vegetables.

Except for Salvatore, anyone entering this world would probably fall into despair.

Only Salvatore—

Because of the "appendages" he holds, he can continue to cast spells even when he is asleep. The "flame" he controls is the purest fire in this world. Born as an alchemist, he is able to transform the corpses of his enemies into a "herbicide" that can completely wipe out the enemy after knowing his enemies.

Among all the reinforcements entering this alien-level nightmare, this is the person who is most suitable for entering the green world!

In that case...

The other reinforcements also happened to have entered the most suitable dungeon for them!

Maria never despaired of being "bored."

As the daughter of the storm, she has already adapted to the life of watching the earth alone in the Tower of Storms. Not saying a word or moving for ten days and a half months is just routine for her.

Moreover, what she has mastered, the "Storm Element" passed down from generation to generation by the Storm Daughter, can also allow her to steer this "Silent Ship" to wherever she wants to go.

the same way.

The red "perpetual hell" is actually the thing players are least afraid of.

Because the mechanism of this nightmare, to put it bluntly, is not much different from the skills of the raid boss...

It will collapse when you walk through it, which is equivalent to a wall of fire that is guided after being named. You must ensure that your action route will not get stuck with your teammates; a small amount of food and drinking water that are ubiquitous, once used, will lead to a far away target hatred, this is actually the "sharing" of changing directions-compared to guiding a large mess of hatred scatteredly, everyone gathers together and then guides the hatred at the same time and then enters the safe room to release it. There is no doubt that it has an impact on the "floor" Minimal options.

And when the number of people increases, it will become easier to judge the dead end.

Because they move less, there are actually fewer dead ends. Once you really encounter a "lava creature", with their large number of people, they can completely kill them by focusing on fire.

The connection between them has not been severed.

The forum is of course unusable.

But to Annan's surprise... they were able to use some spells!

For example, Imperius spell.

In the case of no resistance or very weak resistance, even in a far away place, the target's actions can be controlled by the soul-snatching spell to convey the message.

But if you think about it, you know, this is a copy for the survivors to fight. Maybe the red "perpetual hell" is closer to the fog world...

Although the spells of incapacity, edict, and prophetic schools were completely invalidated.

But the spells of destruction, shaping, and soul-snatching schools have become stronger——

Logically, this should intensify the struggle among these survivors. They will use Imperius to control the opponent to "use supplies", and then let them lure away the touched lava creatures.

Or there will be Shapers who use the power of lava to kill others and take supplies-their power will be infinitely increased in a map full of lava.

Drawing power from a water source, transforming it into a water gun, and constraining lava into a lava gun, the difficulty is actually no different, but the power is indeed very different.

They can also create narrow passages in dead ends, or melt through walls to take shortcuts, and they can even cross rivers and demolish bridges—after passing through, they can melt the ordinary ground to kill the people above.

But the only thing they can't compete with is those lava creatures. Because lava creatures are all made of lava, they can naturally be unconditionally immune to lava and rock attacks, and the difficulty of shape-shaping spells interfering with the living will more than triple... They are difficult to stop, and it is even more difficult to do anything. Lava creatures.

This is especially the case with Destruction Wizards, whose spells also blast through walls, instant-death spells, and even counter lava mobs. But the difference is that they cannot re-pass lava that has become a dead end.

And once the saboteur is killed, the martyrdom will cause the surrounding caves to collapse, killing people in a large area around him—even the shaping wizard who is very advantageous in this map. die!

In this way, they formed a strange restraint relationship.

As for the prophet wizard who can cheat and predict the future and hang up the full picture; the disabled wizard who can freeze lava and instantly kill lava creatures; and the command wizard who has the ability to fly, they were banned from the very beginning.

In this case, it seems that they need to form a team, but when using favors, it is definitely best to let others bear the cost. If you can't find the security defense, whether it is to abandon it, or directly kill him to eradicate the tracking, it is a very good way.

And when the road forks, how to act will make them disagree.

But for the players, there is no such problem.

The unity and cooperation between them made the difficulty of this dungeon plummet.

Among the players, there are also some talents with an absolute sense of space, who can continue to draw maps based on the descriptions of all parties. At the same time, there are also professions that can change the terrain, such as destruction wizards, shaping wizards, or wind dancers. When splitting the road, we will ensure that each team has the ability to get through the dead end...

Although I don't know whether its purpose is to find the exit or what-but the players have also played a fine tradition that is unique to the players.

That is, when getting lost in the maze, in short, clear all the monsters you see first... Use this method to mark "have I been here before".

So, with the actions of the players, those lava creatures were gradually killed by them.

They even figured out the deep logic - the law of hatred of those lava creatures is that every time food and water are used, they will attract the lava creatures that are "the closest to here and have not been attracted to hatred by others".

Lava mobs do not attack walls, but can pass through lava. They will always pick the "currently closest path", just like Pac-Man.

Once the target they track enters the safe house, they will try to return to their original location. And all enemies that stand in their way will be killed, but if they approach from behind (if they are not burned to death by lava), they will not be ignored.

Once you understand the mechanics, it's easy to control.

By having someone pick up food or water and then deliberately wait there, they can actively seduce a lava mob to kill.

Even for players who are scattered into multiple teams, each team has more than eight players. Basically, they can kill less powerful lava creatures in seconds with just one round of focus fire; for slightly stronger ones, they will start shaking people while fleeing, and after gathering 25 people, they can take up to two or three rounds Focus fire to defeat the enemy.

It didn't take long for the players to kill more than eighty lava creatures - the whole process didn't even take half a day.

But at this time, the action logic of the lava creature suddenly becomes the opposite mode - as long as there are players carrying food and water, the lava creature within a certain distance will continue to escape from them. They will immediately stop in place until the players run out of food and water.

The rest of the mechanics are the same - they will attack all enemies in their path, except other lava mobs.

So this "escape game" has become a more difficult "chasing game". The difficulty has increased by more than three times.

But it was only midnight... The players easily defeated the remaining nineteen lava creatures and summoned a lava demon.

Different from its huge size - this boss is surprisingly weak, with only two mechanisms. One is that entering the lava will quickly restore blood, and the other is that attacking will cause the ground within the range to collapse.

If it is a single-handed challenge, it must be a despair.

... However, twenty-five players defeated it after a few rounds of concentrated fire. It's not even clear that there are other mechanisms.

So after clearing the customs, they were directly sent out of this instance.

The only thing that made Annan feel a little strange was Cafney.

As a shadow demon who has been completely transformed, it is reasonable to say that she will be very painful in the "white world" where the sun is extremely bright. Just like the Balrog acts in the water and the water goblin in the lava world.

She can indeed clear the world again.

But it doesn't seem to make a difference...

But soon, Annan reacted——

If anything Caveney is different.

Then it must be... She has some kind of complicated love for Annan.

Between men and women, between brothers and sisters, between father and daughter, between mother and child, between gods and believers, between teachers and students are complex emotions.

If I had to describe this feeling...

Then it must be [Light].

——Annan is Cafney's light.

It is the light that illuminates her dark world, the light that can fill her entire world... It is something that must not be lost no matter what.

So Annan remembered the contents of that book... "In Praise of the Name of Tianche".

[When I look at the sun, all I shed are tears]

[My soul is firewood, and this love is fire; my soul is roasted by the fire, rising like smoke; embracing the sun, like moths of Mu Guang]

【That is the eternal love, the third echo from the depths of the sun】

"...the key to truth without a heart of adoration. Love can also lead mortals upward..."

Annan murmured softly.

He finally understood.

Why would it be Kafni who entered this world.

Although Kafni is a woman, what she plays is not the "Daughter of Eternity". But a fanatic who "has a lover"——

Annan who is far away in "another world" is that lover!

It is precisely because "Annan left her world", and she, a "mortal who will cry when gazing at the sun and can never ascend", has the possibility of ascension because of "love"—because she is a fallen person, It is indeed impossible to fly!

This ascension is not a sublimation ceremony in the fog world. Roughly just the equivalent of a nightmare "pass".

However, this process of Cafney clearing the white world.

It is equivalent to the ceremony of transforming Annan into the "Daughter of Eternity"!

- That's right!

Now that this world has been polluted and corrupted by worms...

The power that originally belonged to the "Crane" has turned into worms, and the reflection of light in the mirror has also turned into the echo of despair at the bottom of the abyss.

If this is an inverted world——

——Then the Madman and the Eternal Daughter should also be mirror images.

In other words, here...Annan is the "Daughter of Eternity"!

Black, gray, dim yellow——

Indeed, the triple world has fallen into despair...

but……

blue, red, green—

There are still three worlds, full of hope.

Plus, the neutral ritual used at the end to anchor Annan as the "Daughter of Eternity".

Not biased toward hope, much less toward despair.

The final choice was handed over to Annan by Kafni.

— click.

at this time.

Annan clearly heard the sound of the "prison door" that imprisoned him finally opening.

The genius remembers the address of this site in a second: Mobile version reading URL:

Chapter 1173/1315
89.20%
The Righteous Player(s)Ch.1173/1315 [89.20%]