Rebirth of the Evil Life

Chapter 1439: Face the Challenge Head-On

Online users!

For "Second World", the number of online players in China has long been ignored. (Read the novel) It's not that "Second World" is bragging or boasting. Just based on its reputation and brand effect in China, any game that is launched will have at least a million online users. If it is a masterpiece that takes ten years to make, it may even reach tens of millions at its peak.

Speaking of which, it seems exaggerated that a domestic online game can have tens of millions online, but it is not an exaggeration at all. After the cultivation of "Second World" in recent years, according to incomplete statistics, the number of domestic netizens has exceeded that of "Second World"'s large-scale role-playing online games. If "Farm Frenzy" is included, almost 90% of people have played it. Think about it, what is this ratio, 300 million netizens, a game of "Second World", how big a number is this, if they stand in a row, how long will it be?

If 270 million people really stand in a row, it is enough to circle the earth twice and a half; if 270 million people spit once, it is enough to fill a Qaidam Basin; if 270 million people jump in the same city, it can even change the trajectory of the earth; if

The number of Internet users in China is still increasing rapidly. With the development of rural urbanization, more and more people will go online in the future. And going online is nothing more than watching movies, playing games and chatting, reading news, and occasionally checking information. Among them, playing games and chatting are the mainstream, and it goes without saying that playing games will definitely choose "Second World". It has a good reputation and you can't choose it. As for chatting, "QQ" must be chosen and must be used. "QQ" is controlled by Lin Feng. You said that if you use "QQ", you will enter the official website of "Second World" and will not play the games of "Second World"!

Therefore, for "Second World", it really doesn't care about the domestic online rate now. Really, it doesn't care at all. When the game was launched, Wu Zhaopu first looked at the online rate of foreign players, and then he would take a quick look at the online rate of domestic players, and then he would say "oh" and that was it.

Of course, although he did not attach much importance to the online rate of domestic players, it did not mean that he would ignore domestic players. On the contrary, Lin Feng repeatedly reminded domestic players at the meeting that the roots of "Second World" were in China, so domestic players must not be ignored and must be taken seriously. It's just that the strategy of "Second World" has changed slightly now. Of course, it was mainly Lin Feng's strategy that changed.

At the beginning of the establishment of "Second World", Lin Feng wanted to seek development and borrowed 100 million yuan to open a company in Shanghai. Therefore, at that time, it didn't matter where the players were from, as long as they played the company's games. But now, "Second World" has become a large company with assets of over 100 billion US dollars. Its goal cannot be just domestic, but to face the world and make money from global players. In Lin Feng's view, China is still very poor, and the Chinese are even poorer.

Although relying on the enthusiasm of domestic players for games, "Second World" has made a lot of money in the early stage of development, but Lin Feng does not want to only make money from domestic players forever, and try every means to squeeze the wallets of domestic players. This behavior is undoubtedly a drain on the pond in Lin Feng's view.

In particular, as more and more games are launched by "Second World", domestic players will be evenly divided among various games of "Second World". After all, players' energy is limited, and the games that can be played at the same time are really limited. Generally speaking, it is already very good to have 2-3 games. Therefore, Lin Feng's goal is to go global and earn dollars, euros, marks, and francs.

What is extremely troublesome at present is that because of too much emphasis on domestic players and neglect of foreign players, the international reputation of "Second World" is not very good, and it cannot be compared with old companies such as "EA" and "Nintendo" (pure word of mouth). Although the acquisition of "Blizzard" later greatly improved the company's image in the hearts of global players, it will probably take a long time to establish a good reputation in the hearts of international players and be as loyal to "Second World" as domestic players.

Therefore, the doubts and criticisms of Nintendo's president Satoru Iwata have naturally caused a negative impact on international players, and directly caused the online rate of international players, which originally amounted to 4 million, to plummet to 1 million. Of course, the total number of online players of Contra NE remains at 7 million, but that is because domestic players have begun to log in to Contra NE.

"Boss, now because of the doubts of foreign players by Satoru Iwata and the criticisms of Contra NE by major foreign game magazines, the international online rate of Contra NE is very problematic? We have to think of a solution." Wu Zhaopu frowned.

Lin Feng frowned, logged into "Baidu-Yahoo", and casually opened the most famous American game magazine "-ng-nthly". The front page of it clearly read: "Second World" wants to make money?

It made a detailed comment on the "pay to live" charging model of "Second World", and in the same tone as Satoru Iwata, believed that "Second World" adopted this charging model in order to increase the difficulty of the game in the future, so as to increase the company's financial revenue. "-ng-nthly" also claimed in the comment that this behavior is equivalent to disguised blackmail and deception.

Later, Lin Feng opened the British game magazine "Games", and the comments in it were exactly the same. Then he opened the German, French, and Korean game magazines. Almost all game magazines in all countries questioned Lin Feng's charging. model, all unanimously believe that this is a disguised money-making behavior in the "Second World". Threatening to ask players to treat "Contra Ne" with caution.

Game magazines from all over the world are accusing "Contra Ne" at this time. This is obviously not a coincidence, but an arranged conspiracy. ——Lin Feng dares to assert.

as expected. Not long after Satoru Iwata spoke, "ea" president Peter Moore was interviewed by reporters and also promoted that "Contra Ne" is a simple and crude game used by Lin Feng to make money. Players are advised not to play it in This is a waste of money spent on this game. Otherwise, the time and energy they put in will not get any return, and they may even end up being tricked by the "second world".

hiss! Lin Feng took a deep breath. This is by no means simple, by no means simple. Game companies and game magazines from all over the world have united with one voice to attack "Contra Ne". Why is this? Previously, "Blizzard's" "World of Warcraft" had a higher online rate, and the public beta immediately exceeded 20 million online users. How come there were no game companies or game magazines to criticize it at that time, but instead some advocated "World of Warcraft" as the world's largest online game? Regarding the comments about role-playing online games, why is it that "Contra Ne" is so hated when it only has an online rate of 7 million, and most of them are domestic players? ——Lin Feng really couldn’t figure it out.

"Mr. Wu, why do you think this is?" Lin Feng asked.

Wu Zhaopu frowned. He couldn't figure this out either. Logically speaking, compared to other online games in the "Second World", the current market response to "Contra" is not very good. After all, it is an adaptation of a long-ago game, and many players still have some doubts about it. attitude, so they are still waiting and watching, and have not chosen to enter the game. At this time, why are there so many people attacking "Contra Ne"?

Just when Lin Feng, Wu Zhaopu and others were puzzled, Lin Feng received a call from Japan.

"Boss, I heard a little bit about the fact that "Contra ne" has been unanimously questioned and attacked by the outside world." Erika Kazama called.

"Elisa, what's the news?" Lin Feng asked.

"Boss, the reason why game magazines around the world have questioned "Contra NE" this time is because companies such as Nintendo, Ubisoft, and EA are doing it behind the scenes. They have united to put pressure on games from various countries. magazine, and asked them to write these comments attacking "Contra Ne", said Erika Kazama.

Lin Feng frowned. Are these big companies out of their minds? Are they trying to crack down on "Contra Ne"? You must know that the copyright fee for "Contra ne" is only about 10,000 yuan, and the development fee is only about 10,000 yuan. Compared with other games in the "Second World", it is completely a low-cost game. How could these companies get bored and fight against "Contra Ne"? The money they spent this time may not be enough.

"Boss, the purpose of their attack on "Contra NE" this time is not "Contra NE", but "World War", which will be released for public beta on January 1st next year. As we all know, "World War" is the first The highlight of "Second World" in 2005 is a super masterpiece that cost more than 1.3 billion US dollars. At the same time, it is also the most anticipated first-person shooting online game by many game media and critics around the world. It was once asserted that as long as "World War" can be half as good as described in the official promotion, it will sweep the entire online game industry, and even the stand-alone game industry (first-person shooting games). Therefore, they began to snipe at "Soul Fighting". "Rone" is an online game similar to "War of the Worlds", Erika Kazama said in a deep voice.

Lin Feng suddenly realized. No wonder "Nintendo", "EA", "Ubisoft" and other companies will spare no effort to attack "Contra Ne". It turns out that they are all for the launch of "War of the Worlds" on January 1 next year. Indeed, as those game critics predicted, once "World War" is released for public beta, it will sweep the entire gaming industry (referring to first-person shooter games). By then, I am afraid that any first-person shooter games launched by other game manufacturers will not be able to attract enough players.

In the European and American markets, first-person shooter games are a big deal, and they are the most popular game series among European and American players. If this series is dominated by the "Second World" company, one can imagine the fate of those European and American game companies. No wonder they will spare no effort to attack "Contra Ne" this time, making Western players question the integrity of the "Second World" and prepare for the super bombing of the "Second World" during the open beta of "World War" .

Lin Feng can make a god-like assertion that during the open beta of "War of the Worlds", the "fire" from all walks of life in the West will be the most intense.

"Boss, I also heard a rumor. That is, Japan seems to be preparing to unite to deal with you this time. But how to deal with you, I can't find out. But I will try my best." Erika Kazama said hesitantly.

The Japanese are united against me? ——Lin Feng laughed. Although the Japanese want to unite against me, I am not afraid. Because my industry focus is not in Japan. Whether it is the "Second World" or other industries under my control, their focus is not in Japan. Therefore, Lin Feng is not afraid of the Japanese uniting against me. Although my "Second Game" (handheld game company) is in Japan, Lin Feng is just borrowing Japan's technology and manpower in games. If my "Dream" handheld game console cannot achieve the expected sales performance in Japan, then I can completely create a god and sell it in other countries around the world, so that Japan's handheld game consoles cannot open up the market abroad.

"By the way, boss, our "Dream" handheld game console is expected to be launched around November. However, at this time, "Nintendo's" "nds" and "Sony's" "psp" will also be launched. Should we advance or postpone it a little bit?" Fengjian Erisa asked.

Lin Feng was delighted.

"Elisa, "Dream" is finally going to be launched, great! By the way, how is the development of "Monster Hunter"? This is the key." Lin Feng asked excitedly.

"Boss, the development of Monster Hunter is going smoothly. It has entered the final stage and is currently undergoing the final test. It is expected that there will be 10 games when it is launched. But boss, should our 'dream' be launched in advance or a little later? If it is launched in advance, we can seize the market in advance. If it is postponed a little, we can make corrections based on the shortcomings of our opponents." said Erisa Kazama.

Lin Feng thought about it.

"Eris, don't delay or postpone. Let's launch it together with them! Since they want to deal with us, then we should choose to fight back and fight the little Japanese here!" Lin Feng said with a fist.

Ah! Erisa Kazama was shocked!

"Boss, this doesn't seem to work! If we fight head-on, with your current reputation in Japan and the strength of 'Nintendo' and 'Sony', I'm worried that the 'dream' will die!" Erisa Kazama said anxiously.

"Why, Erisa, are you so unconfident about our 'dream'?" Lin Feng said unhappily.

"No! Boss, it's not that I don't have confidence or don't believe in the strength of Dream, but the Japanese are a very xenophobic nation. Your reputation in Japan is not very good now. I am afraid that Dream will eventually be suppressed by Nintendo and Sony." Erisa Kazama explained quickly.

"Hehe, Erisa, don't worry, I naturally have a way to deal with this. Also, as for my reputation, I personally don't care. But I won't let my personal image affect the operation of the company. Don't worry, in the second half of the year, I will definitely find a way to make Japanese players accept my company." Lin Feng said very confidently.

"Boss, what can you do?" Erisa Kazama was stunned.

You know, Lin Feng's image in the hearts of the Japanese now is that of a thorough narrow-minded nationalist, a despicable villain who hates and envies the Great Japanese Empire. Therefore, the sales of all online games of "Second World" in Japan are currently very bleak. Whether it is "Farm Frenzy" with hundreds of millions of players worldwide, or "World of Warcraft", a high-quality online game of "Blizzard" that has just been launched, the online rate in Japan is extremely miserable. Therefore, Erisa Kazama has been worried about the sales of the "Dream" handheld game console. She has also been thinking about the idea of ​​manufacturing the "Dream" handheld game console in Japan and selling it abroad.

Now, Lin Feng said that there is a way to make Japanese players accept the "Second Game" within half a year. This is a bit too exaggerated!

"Why, Erisa, you don't believe it?" Lin Feng said with a chuckle.

"Boss, it's not that I don't believe it, but this matter is a bit too incredible." Erisa Kazama really couldn't believe what Lin Feng said, "Boss, what are you going to do?"

Lin Feng laughed.

"Erisha, what do you think Japan is most famous for besides games?" Lin Feng asked.

"Well, this, of course, is the AV industry!" Erisa Kazama answered without hesitation.

The annual market size of Japan's AV industry is as high as 300 billion yen, accounting for 1% of Japan's GDP, which can be said to be quite shocking. But this is not the answer Lin Feng wants. However, from Erisa Kazama's answer without hesitation, we can know that Japan's AV industry is really developed.

"Erisa, what else?" Lin Feng asked again.

"Well, that's anime. Japanese adults, children, men and women all love to watch anime." said Erisa Kazama.

"Yes, it's anime. So what are the most popular animations for most Japanese people?" Lin Feng asked again.

"Well, there have always been rankings in various circles in Japan, but in terms of the general public, the most popular ones are nothing more than "Saint Seiya", "Dragon Ball", "Hikaru no Go", "Detective Conan", "Captain Tsubasa", "Slam Dunk" and the like." Erisa Kazama said.

"Haha, Erisa, my solution is to make the national competition chapter of "Slam Dunk" into an animation and sell it through my "second game"! Do you think this will increase the recognition of the company by Japanese players?" Lin Feng said with a smile.

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