Rebirth of the Evil Life

Chapter 1376 Let the Shells Fly for a While

Charge model!

Lin Feng chuckled. (Reading novels) Games like "Tank Battle ne" will only have one charging model, and that is) the "coin-operated" charging model. "Tank Battle ne" itself is positioned as a casual online game, the kind of online game that can be played with friends. Therefore, if you adopt the point card charging model, you will obviously be directly beaten to death by players. Its online rate is definitely very low. After all, for many people, they always feel a little unhappy when they have to pay before they can enjoy the service.

Especially the point card charging model requires too much one-time investment. Regardless of the denomination, the minimum price is 10 yuan, which is always distressing for many students. Of course, investing one to twenty yuan in advance for an excellent online game is not too much. However, for this kind of purely casual online game, it is not cost-effective for players to invest so much first, and it will make many people think about it.

As for the prop charging model, that is even more impossible. Think about it, "Tank Battle" is originally a game where you and your friends can play together to defeat the computer. If you sell a prop, doesn't that lower the difficulty of the game? It's not challenging at all. It may make players feel happy at first, but in the long run It's a disservice to the game. Although "Tank Battle Ne" also provides a confrontation mode between players, charging for such props is still absolutely not advisable. After all, the game is positioned as a casual online game. After entering, if your skills are not up to standard, you will lose. If it is because the other party has money to buy some props and tortures you, do you think you are depressed or not?

In the long run, will anyone still play "Tank Battle ne"? When ordinary players are no longer interested, will those players who spend money to buy props still be interested? Therefore, for the "second world" and for Lin Feng, "prop charging" is always the most undesirable charging model. This is a profit model based on the pain of poor players, and Lin Feng will never disdain this model.

Therefore, the "coin-operated" charging model for "Tank Battle ne" is undoubtedly the smartest and most desirable. Think about it, when players enter the game, they only need to spend 0.1 yuan (RMB) to play a game and challenge the computer with their friends. What a joy it is. And this kind of happiness only requires 0.1 yuan. Lin Feng believes that for any player, this 0.1 yuan is absolutely worth it in exchange for dozens of minutes or even hours of happiness.

After all, "Tank Battle ne" currently only has 108 levels, and the entire game will be over once the levels are cleared. And as long as your skills are high enough, you can create a "game currency" to clear the level.

With just one game currency, you can enjoy an afternoon of happiness. Are there any players who wouldn’t want to?

"Boss, the difficulty of "Tank Battle Ne" is not too high. At present, most players can reach level 50 very smoothly, and it usually takes about 90 minutes to reach level 50. In this way, one player can play It only costs 0.1 yuan for 90 minutes. It seems that we are not making money! This is only 10 yuan for 100 people, and only 1,000 yuan for 10,000 people. And as time goes by, the players become more and more proficient, and they can play each time. The time will get longer and longer.

Especially this kind of casual online games have their own lifespan. "Wu Zhaopu said a little depressed after careful calculation.

As the company's vice president and concurrently as the company's financial director, he is naturally responsible for the company's finances. He can't be like Lin Feng, who can do everything according to his temper. For him, everything must come first with the company's finances.

Lin Feng smiled.

"Mr. Wu, it is true that a player only spends 0.1 yuan for 90 minutes, which is really a loss for our company. But everything in this matter changes from quantity to quality. If the number of players increases, then we can still Making money by making gods is calculated based on the average player spending 0.1 yuan per day. When this number reaches 10 million, that is an income of 1 million yuan per day (this is excluding the currency exchange ratios of different countries, it is the same everywhere abroad) 0.1 USD per time). The server of "Tank Battle ne" only uses one supercomputer, and its daily maintenance cost is only about 100,000 yuan. According to this calculation, our company can make money no matter what!" Lin Fengxiao said.

Wu Zhaopu heard Lin Feng's calculation and made some calculations. Lin Feng was indeed right. Like this "coin-operated" charging model, once the number of players reaches a certain limit, it will definitely be more profitable than the point card charging model and the item charging model. After all, with such a low fee model, any player can easily join the game. It also has a certain level of challenge. After all, the higher your skill, the longer you can play and the more sense of accomplishment you will have. Especially when there is a ranking list of players' playing time in the game, it will be even more exciting for the players.

Think about it, when I was a child in an arcade, in order to have my name on the small arcade, especially those very popular games, many people would never tire of inserting coins, just to get the highest score. In the arcades at that time, when the boss closed most of the night, the records would be cleared when the machine was turned off. When I turn on the phone tomorrow morning, all the records will be gone again. The next day, many persistent people went to record the record again, and left gracefully amid shouts and screams behind them.

What are these people for? ——It is to keep your name on the game for one day, and to enjoy the screams of those onlookers. In the final analysis, it is actually a human vanity.

Vanity! This is a human inferiority. Everyone claims that they are not vain, but in fact everyone is very vain. It's just that some people express it in words, while others bury it deep in their hearts. Of course, this is not a bad thing. After all, if people don't have a little pursuit and a little selfishness, mankind will not progress from primitive people to being able to create gods and go to the moon.

In online games, players' pursuit of vanity is even more expanded to the limit by games. Think about it, there are so many players in the world, and your name is at the top. What a glory it is. Let alone other things, you go out and someone asks you what game you are playing recently? You answer: "Tank Wars ne". The other party smiled slightly: You play this too, what's your name? You answer: xxx; the other party exclaimed immediately: What, you are the one who ranks in the top few.

Think about it, put yourself in their shoes, when you face this situation, will you feel a little proud in your heart?

Therefore, in order to stimulate players' enthusiasm for "Tank Wars NE", Lin Feng not only set up a "Personal Level Breakthrough List", but also a "Teamwork List", "Personal PK List" and many other lists. For players, the more such rankings, the better. After all, for most people, this life is unknown and destined to leave no trace in history.

Although it is said that the ordinary is the truth, when there is really a chance for you to leave a name for eternity, no one will refuse such a temptation.

Of course, in addition to these lists, Lin Feng also adopted the "loser pays system" that "Second World" had previously adopted.

When players choose the online battle mode, the winner will not receive a penny, and the loser will pay double the fee (his own and the opponent's). This "loser pays system" was once introduced by Lin Feng in "King of Fighters NE" ("King of Fighters NE" has now been merged into the "Second World E-sports Championship League"), and the effect is very good. It can be said that when "King of Fighters NE" was first launched, it once brought tens of millions of RMB in revenue to "Second World" every day. In particular, there is a "loser challenge system" in it. Any player can spend five times the "game coins" to designate a challenge to someone, and the other party can choose to fight or avoid the battle. However, if you fight and win, you will get "2 game coins", and the "game coins" you get will be automatically stored in the winner's account.

And all of these were moved by Lin Feng to "Tank Wars NE". And compared to the single-challenge mode of "King of Fighters NE", Lin Feng thinks that "Tank Wars NE" is undoubtedly more suitable for this "loser pays system" and "loser challenge system". Because-"Tank Wars NE" can fight in groups.

In "King of Fighters NE", if your level is not as good as the opponent, and you want to defeat the opponent, there is only one way, hard training, hard training, and continuous hard training. But fighting games are not hard training to become masters, and you really need a little talent. And others want to help you revenge! After all, even if a more powerful person helps you kill the opponent, it is just that he is better than the opponent, not that you are better than the opponent. But "Tank Wars NE" is different. If you lose in a one-on-one duel, you can completely apply for a team battle, and then find three or five friends to help you vent your anger.

And if you win in this way, the other party will have nothing to say. You can completely respond to the other party by saying that you are good at team battles! What's more, the charm of "Tank Wars NE" lies in team battles, not single-player battles. And because of this feature, once a group of people lose, as long as one of them refuses to admit defeat, the game will continue. On the contrary, in a one-on-one mode like "The King of Fighters NE", you will lose interest if you lose too many times, and even get tired of this game over time. "Tank Wars NE" has no shortcomings in this regard, and teamwork is really important.

Look, while Lin Feng and Wu Zhaopu were talking, many people had already entered the online battle mode, each forming a group to PK each other. In the "online battle mode", there are also modes with and without computers. The so-called computer means that when the two sides are PKing, there will be computer tanks entering the battlefield and attacking both sides at the same time, which will add many variables to the game. As for the no-computer mode, only two sides fight tanks, with the goal of destroying the other side's base.

Both modes have their own swings. But no matter which one, it is enough to arouse the players' desire to fight.

"Boss, it seems that this "Tank Wars NE" has a lot of profits!" Wu Zhaopu roughly calculated that in just a short time, the company earned more than one million yuan, which is too profitable! However, Lin Feng promised that the revenue of this game would belong to the eleven major game development departments. Thinking of this, Wu Zhaopu felt a little painful.

"Okay, Mr. Wu, don't be petty. You know, our company's profit points currently mainly come from the game department, and all our company's games are designed and developed by the employees of these eleven major game development departments. Without them, there would be no company." Lin Feng patted Wu Zhaopu on the shoulder.

"You should also understand that there are so many game companies out there that want to poach our employees, and they are all very ambitious. The biggest one even wants to poach an entire department from our company. If it weren't for the good treatment, promising prospects, and good company atmosphere in our company, I'm afraid we would have already been poached by now!" Lin Feng sighed.

Although Lin Feng is not often in the company, he still knows everything about the company. How can Lin Feng not be surprised when he thinks that the outside game companies are eyeing his company's employees. Therefore, this time, he just took advantage of "Tank Wars NE" to win people's hearts.

Of course, Lin Feng did not expect "Tank Wars NE" to be so popular. Looking at the "Online Number List" (screen), "Tank Wars" has surpassed "World of Warcraft", and the world's highest number of online users is still "The Sims" (no way, this social network game is too popular abroad, most Westerners will keep the window open even if they don't play games, so it's strange that the number of online users is not high).

Wu Zhaopu also sighed when he heard this. He was naturally aware of the outside poaching. However, it is impossible to increase the salary for the time being. Once the salary is increased, more than 3,000 people will be raised, which will bring too much economic pressure. Besides, the company's current treatment is not bad. It is already one of the best salaries in the game industry. It's just that it is much less than the salary offered by the outside world when poaching people. But the salary offered by the outside world is only temporary. Can it be compared with the permanent salary of the "Second World"?

"Okay, it's time to report the good news to all game developers!" Lin Feng patted Wu Zhaopu on the shoulder and walked towards the "Fifth Game Development Department".

When Lin Feng and Wu Zhaopu arrived at the "Fifth Game Development Department", all the game developers had not left and were still in their respective game departments. But they didn't work either. After all, after working hard all night, people need to rest. Working again would be crazy. They all entered "Tank Wars NE" at this moment, enjoying the game they made overnight.

The eleven game departments were all filled with bursts of artillery roars, so that when Lin Feng came in, no one noticed. Wu Zhaopu frowned slightly when he saw this. Just when he was about to wake everyone up, Lin Feng raised his hand.

"Mr. Wu, it's okay, let the shells fly for a while!" Lin Feng pointed at everyone and laughed.

Hey! This word is fresh! Wu Zhaopu took a breath of cold air when he heard it. At this moment, in the meeting room of Namco Japan, President Takeo Takasu was in a very miserable state.

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