Heroes of the Invincible Undead

882 Existence 2

To achieve all of this, the first thing Eric needs to do is to return safely to the territory of Bracada. However, Rhodes is not optimistic about whether Eric can do this.

With a clear understanding of Eric's deeds, Rhodes knew that this extremely powerful legendary mage died in the hands of Sandro in the end.

For Sandro, the protagonist of the second expansion, Eric is not only his mentor in the process of learning magic, but also an obstacle that must be overcome.

In Rhodes' line of sight, at this moment, although Eric suppressed Sandro's words and temporarily strengthened his will, his slightly trembling body still exposed his true thoughts .

Relying on his own perception, Rhodes was able to detect traces of strong magic elements from Eric's body.

Rhodes realized that Eric was able to stay in the air for a long time, not by using spells such as the Hercules Aegis to create a physical air barrier for his feet in the air, nor did he use any treasure to achieve this. What was cast was a real fifth-order spell, flying thaumaturgy.

The existence of flying thaumaturgy can grant the caster the ability to fly at will and fight in the air, regardless of the caster's size.

The only shortcoming of this spell is that the object it acts on is only the caster himself, and the caster cannot cast flying thaumaturgy on other creatures.

Once this limitation is lost, the caster can cast this spell on all creatures, even the behemoths that are as big as hills can fight in the air under the effect of flying thaumaturgy, so the advantages that flying creatures originally had will be severely curtailed.

In Rhodes' impression, the restrictions in spells can affect most mages, but there are still some mages who are not affected by this restriction.

Rowling, who has a unique talent, and Eric in front of him, and even Sandro, undoubtedly belong to this special mage.

Relying on their own spellcasting skills, these mages can make changes to the established spells, making the spells become the effect they want. Even flying thaumaturgy, under the cast of these mages, can also bypass the restrictions of the spell itself. Use it on other creatures.

The strength close to the legendary mage, coupled with rich spell knowledge, enables the mage to break through the restrictions of the original rules in the process of casting spells, and cast various spells according to their own needs.

Not just flying thaumaturgy, almost all spells can change in the hands of these powerful mages.

Some powerful mages with this ability can even use teleportation to act on others, causing creatures other than themselves to change their positions.

Looking at Eric who stayed in mid-air under the effect of flying thaumaturgy, in Rhodes' eyes, Eric's body trembled very obviously, and Rhodes could notice this almost without deliberately observing.

In Rhode's impression, the best way to deal with flying thaumaturgy is to cast exorcism, which is the most uniquely effective of the third-order spells.

The existence of exorcism can dispel all the spell effects on the target, whether it is a gain or debuff effect, it will be dispelled by the exorcism without discrimination.

The effect of exorcism is only limited to the state attached to the body by the mage. The effects brought about by the equipment, as well as the solidified spells on the equipment, do not belong to the scope of exorcism.

Once the exorcism is successfully applied to a mage who casts flying thaumaturgy, it can immediately force the mage to return to the ground, and dare not risk falling to stop in the air.

It's just that it is not an easy matter to apply the flying thaumaturgy performed by the legendary mage.

In Rhodes' view, exorcism at level 20 might be needed to dispel Eric's flying thaumaturgy with exorcism.

Few mages would put too much energy into exorcism, let alone practice it to Lv20. Using exorcism to force Eric to descend to the top of the tower is destined to be difficult to achieve.

Looking at Eric in mid-air, Rhodes could feel the anger from the legendary mage's expression, but Eric gave Rhodes the feeling that he was more of a vicious internal complaint.

It is not an easy task to completely reverse the concept of a legendary mage. Even if a lot of evidence is put in front of him one by one, he may not necessarily change his point of view.

The situation in front of him made Rhodes clearly understand Eric's attitude at this time. Even though he has realized that the mage god may have some problems, Eric still suppresses it, and no matter what Sandro says, he is not prepared to be affected in any way.

For the information in Sandro's words, Rhodes, who has many experiences in his previous life, naturally has a deeper understanding.

In Rhodes' impression, there was indeed such a saying in the late game of the previous life, trying to prove that the name of the mage god does not match the reality.

Rhodes recalled that the appearance of this statement should wait until the arrival of the fourth expansion pack.

In the game at that time, players who had gone through the three expansion packs already had a good understanding of the background history of the game, which naturally included the mage god of Bracada.

The deeds in the first three expansion packs are more or less related to the existence of Bracada, and among them, the first and third expansion packs are the most deeply involved.

In the first expansion, what Bracada has to face is the revenge from the hero Tanan and his men.

In this battle, because the savage creatures came only for revenge, a lot of things that carried civilization in Bracadane were destroyed, including countless ancient magic schools, and even the former hometown of the wizard god.

In the third expansion, in the face of the incoming hell creatures, Bracada and Erathia are the two most affected forces in the entire surface world. There is even a risk of extinction.

These two expansion pack battles have one thing in common, which represents the spiritual symbol of Bracada, and the god of mages never showed up from the beginning to the end.

No matter what kind of losses Bracada suffered, the god of mages revered by all mages showed no sign of taking action, allowing all these catastrophes to happen on the land of Bracada.

It was also the emergence of this situation that caused the players to doubt whether the strength of the Mage God was really as powerful as recorded in the classics in the game, otherwise how could the entire Bracada be at risk of extinction.

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