Heroes of the Invincible Undead

Chapter 653 Speculation 2

In Rhode's mind, when the fourth expansion came, only the creatures at the eighth level could completely suppress the players in the game at that time.

However, Rhodes had already come to this world before the fourth expansion was opened, so he couldn't know the specific situation of the fourth expansion.

Although he didn't personally experience the fourth expansion, Rhodes can deduce many things from the existing information, thus judging the traces of the fourth expansion.

In this case, the ultimate Hydra in the depths of the trench, to some extent, met Rhodes' original expectations.

According to Rhodes' understanding, the ultimate Hydra in the trench reached the peak of legend not long ago, and in the course of countless years, what it did was for itself Enter the eighth stage to prepare.

In addition to the conformity of ranks, the players at that time also perceived the traces of the existence of the artifact from the depths of the trench, and through some background information, determined the corresponding expansion pack.

Because of this, in Rhodes' view, all the signs that exist in the Hydra Trench have fully met the conditions of the fourth expansion. It has already appeared here, and perhaps the only thing missing is the existence of a hero.

It's just that the lack of this hero can't affect anything. When the fourth expansion is opened, the protagonist of the plot, that is, the existence of the hero, may appear at any time. In the case of the true face of the head snake, no one can be sure whether it will have a hero template.

Perhaps with the opening of the fourth expansion piece, the Ultimate Hydra will successfully enter the eighth rank and become a real god-rank creature. At the same time, it comes with a hero template, which may appear in front of all players. Only when the fourth piece of expansion actually arrives can Rhodes see this with his own eyes.

Because of this kind of information, in the previous game, Rhodes always believed that the opening of the fourth expansion pack had an inseparable connection with this place where there were various abnormal hydra trenches.

Even now, after having a completely different experience, Rhodes' thoughts on the existence of the fourth expansion have not changed. Rhodes always believes that the ultimate Hydra that exists in the Hydra Trench has a great connection with the fourth expansion.

After coming to this world, Rhodes has never had a suitable time to allow himself to enter the elemental plane. Regarding the various things that exist on the elemental plane, as well as the information about the fourth expansion piece, Rhodes has no way to understand. Explore to confirm your own idea.

Maybe wait until the rank is raised,

And when the time is right, Rhodes will find a way to go to the elemental plane in person, but for the current Rhodes, he obviously does not have such an ability.

According to Rhodes' current strength, even if he can enter the water element plane, he can't explore the depths of the ocean. In addition to the strange creatures in the ocean, his own basic attributes also limit Rhodes' ability. idea.

Through his own observation in the game, Rhodes also discovered an extremely important point, that is, except for his own arrival, everything in the game has not changed.

This point is not only reflected in Rhodes' grasp of the plot of the expansion film, but also in the relevant expansion film, the strength comparison of various forces has not changed.

According to Rhodes' memory, in previous games, the players who chose Erathia, the human country, or Bracada, the mage country, as their birthplace accounted for the vast majority of all players, and the remaining few players were It will be in Diya, where the Necromancer is, and Krulod, where the barbarians are, as their birthplace.

A good choice of the player's birth place will bring great convenience to the promotion of the rank. Whether it is a variety of powerful skills, special combat skills, or a series of preferential treatment for professionals, they can only be obtained in specific regions. In addition, it will also have a certain impact on one's own bloodline.

Among the many players, it has become a common sense to choose Bracada for the legal class and Erasia for the melee class. A wrong choice will lead to twice the result with half the effort.

Due to the choices made by the players, the number of players in other places is far smaller than the sum of the players in Bracada and Erathia.

This situation has also led to the fact that in each expansion pack, the players of Bracada and Erasia will be on the weaker side in terms of the plot.

Even in the game, the original strength of these two forces is extremely powerful. Whether it is the many legendary mages in Bracada or the large number of troops in Erathia, it is because they are so powerful The reason, but in each expansion pack, there will be artifacts that can restrain this.

Whether it's the magic ball, an artifact that limits the ability of all mages to cast spells in the first expansion, or the artifact that can transform all dead creatures into corpses in the second expansion, it seems to be to restrain the two. The strength of the original strong force is average.

For players in these two factions, whenever the expansion pack comes, their situation is extremely bad.

Under the circumstances of the general trend, it is difficult for a single ordinary player to make changes to the progress of the expansion, but because there are too many players from these forces, the progress of the expansion is also affected by the influence of these players.

In Rhodes' impression, this is most evident in the third expansion pack. When the creatures at the peak of legend appear, and the previous abilities of Bracada and Erathia are difficult to play a role, the Those creatures who fight are still the original players.

As early as the end of the first expansion, the ranks of the players were generally low, and they could not have much influence on them at all. Even if there were no players, Tanan's failure was almost an inevitable trend.

And the end of the second expansion, in the eyes of all players, is more like a way to kill the plot. Under the action of an aurora, all the transformed corpses are reduced to ashes, thus ending the entire expansion. the plot.

Only in the third piece of expansion, the end of this process is really done by the player, and the original ending has been changed.

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